Hi there!
My name is Alexandra Yagilowich and somehow I missed the place where I was told to introduce myself before posting so here I go:
I am a graduate student studying Interaction design and performance art in London at the Bartlett Architecture School. I come from an interior design background so prior to this year I had never written a line of code in my life. Now, I frequently use creative coding with processing and arduino for lights and motors, as well as MaxMSP for sound. Although I can understand and comprehend these things, my knowledge and skills are more architecturally based, so 3D modelling and rendering is really my strong suit. I came to this program because I have been designing stages for local music festivals back home (I'm from New York/ Philly originally) and wanted to learn more skills regarding lighting/ sound/ fabrication techniques to cut out some of the middle men and do a lot of the work myself (and keep my costs down). So I'm really new to lighting and sound, as well.
My pride and joy is my ongoing thesis project that I began in April of this year and will finish in Novemeber. It's loosely based on the 1970's board game Mastermind but is also very similar to the game Simple Simon, as its a sound interactive game.
As I come from the architecture field, I've always had the intention of making this game more spatial and experiential, which is how I came upon this amazing forum! I am planning to take the same concept (and similar code) as Mastermind 3.0 (video above) but instead of a traditional MIDI keyboard as the input, having interactive DMX controlled RGB lasers (like a laser harp) as the input and DMX controlled stage lights as the output. Like I've said, I'm very new to all of this so any advice is appreciated, especially when it comes to safety and calibrating for 90 degree angle!
Thanks everyone, hope to get to know you all more soon!
My name is Alexandra Yagilowich and somehow I missed the place where I was told to introduce myself before posting so here I go:
I am a graduate student studying Interaction design and performance art in London at the Bartlett Architecture School. I come from an interior design background so prior to this year I had never written a line of code in my life. Now, I frequently use creative coding with processing and arduino for lights and motors, as well as MaxMSP for sound. Although I can understand and comprehend these things, my knowledge and skills are more architecturally based, so 3D modelling and rendering is really my strong suit. I came to this program because I have been designing stages for local music festivals back home (I'm from New York/ Philly originally) and wanted to learn more skills regarding lighting/ sound/ fabrication techniques to cut out some of the middle men and do a lot of the work myself (and keep my costs down). So I'm really new to lighting and sound, as well.
My pride and joy is my ongoing thesis project that I began in April of this year and will finish in Novemeber. It's loosely based on the 1970's board game Mastermind but is also very similar to the game Simple Simon, as its a sound interactive game.
As I come from the architecture field, I've always had the intention of making this game more spatial and experiential, which is how I came upon this amazing forum! I am planning to take the same concept (and similar code) as Mastermind 3.0 (video above) but instead of a traditional MIDI keyboard as the input, having interactive DMX controlled RGB lasers (like a laser harp) as the input and DMX controlled stage lights as the output. Like I've said, I'm very new to all of this so any advice is appreciated, especially when it comes to safety and calibrating for 90 degree angle!
Thanks everyone, hope to get to know you all more soon!